先看效果图:
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145954595.jpg[/IMG]
1 打开脚本deepvalley
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955386.jpg[/IMG]
2 创建山体
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955100.jpg[/IMG]
3 修改山体
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955551.jpg[/IMG]
4 完成后,确认
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955489.jpg[/IMG]
5 转换成POLY后,可以用MAX7的画笔修改,其他版本有PAINT MODIFY插件
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955310.jpg[/IMG]
6 选择deepvalley自己的材质类型,进行调节
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955787.jpg[/IMG]
7 如图效果,背景加了个渐变帖图
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955548.jpg[/IMG]
(点击放大)
8 创建BOX,随意调节成你想要的云形状,做为粒子发生器
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955874.jpg[/IMG]
(点击放大)
9 拾取BOX作为发生器
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145955567.jpg[/IMG]
10 为场景创建灯光
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145956590.jpg[/IMG]
11 加PYROCLUSTER,拾取粒子、灯光
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145956110.jpg[/IMG]
(点击查看具体参数)
12 调节参数,具体自定
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145956762.jpg[/IMG]
(点击查看具体参数)
13 调节参数,具体自定
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145956278.jpg[/IMG]
(点击查看具体参数)
14 最后渲染。效果如图
[IMG]http://bbs.cg3000.com/attachments/pw/Mon_0511/2005824145956269.jpg[/IMG]
15 一般分层渲染,到后期处理,飞机是MAX的